Martial Artist
Different values: 12
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object {Martial Artist}
    _id : string {Martial Artist._id} (all different values)
    folder : string {Martial Artist.folder} (same value: V0bpsWEilW9SvSVB)
    img : string {Martial Artist.img} (6 different values)
        systems/pf2e/icons/actions/TwoActions.webp (x1)
        systems/pf2e/icons/actions/OneAction.webp (x5)
        systems/pf2e/icons/actions/Passive.webp (x1)
        systems/pf2e/icons/actions/Reaction.webp (x2)
        systems/pf2e/icons/actions/ThreeActions.webp (x2)
        systems/pf2e/icons/actions/FreeAction.webp (x1)
    name : string {Martial Artist.name} (all different values)
    system : object {Martial Artist.system}
        actionType : object {Martial Artist.system.actionType}
            value : string {Martial Artist.system.actionType.value} (4 different values)
                action (x8)
                passive (x1)
                reaction (x2)
                free (x1)
        actions : object {Martial Artist.system.actions}
            [value] : integer {Martial Artist.system.actions.value} (3 different values)
                2 (x1)
                1 (x5)
                3 (x2)
        category : string {Martial Artist.system.category} (same value: offensive)
        description : object {Martial Artist.system.description}
            value : string {Martial Artist.system.description.value} (all different values)
        publication : object {Martial Artist.system.publication}
            license : string {Martial Artist.system.publication.license} (same value: ORC)
            remaster : boolean {Martial Artist.system.publication.remaster} (same value: True)
            title : string {Martial Artist.system.publication.title} (same value: Pathfinder NPC Core)
        rules : ###FoundryRulesObject###
        traits : object {Martial Artist.system.traits}
            value : array<string> {Martial Artist.system.traits.value}
                Length: min=0 max=3
                Value type: string {Martial Artist.system.traits.value.[]} (9 different values)
                    electricity (x1)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
                    visual (x2)
                    aura (x1)
                    force (x2)
                    polymorph (x1)
                    spellshape (x1)
        frequency : object {Martial Artist.system.frequency}
            max : integer {Martial Artist.system.frequency.max} (same value: 1)
            per : string {Martial Artist.system.frequency.per} (same value: turn)
            value : integer {Martial Artist.system.frequency.value} (same value: 1)
    type : string {Martial Artist.type} (same value: action)